More than one hundred thousand game plays in just one week! OMG, thats awesome! And I think this is my most successful game I have ever created before. However the revenue this game generated is less than $3 USD. Due to low eCPM my revenue is badly affected and I wonder why this game getting hell of alot traffic from China and Taiwan instead of America (according to MochiMedia)
Recently, Im getting lots of feed back from users, especially those from Kongregate. Most of them were not really satisfied with the game play and their appetite for flash game has grown so much...They expect more form the game like more maps, more monsters, more and more!!
A picture is worth a thousand words. Here's an image from MochiBot.com showing MapleCity Lite's current statistics.
ExootLabs.com
Oh ya we have moved to a new domain and server. Visit us at http://www.exootlabs.com/ and lots of features under the hood..so stay tuned!
Showing posts with label flash. Show all posts
Showing posts with label flash. Show all posts
23 January 2010
17 January 2010
getURL in ActionScript 3 (navigateToURL)
One of the things that has become something of a pain in AS3 is getURL. If you’ve used ActionScript 2 before, you know how simple it is to open a URL in a web browser.
In AS3, however, it gets a bit more complicated.
You have to declare your URLRequest. This is pretty much a fancy way of holding the URL. You may wonder, why you need a URLRequest to hold the URL when you could just use the string itself? Well the answer is because you can use the same URLRequest with many different functions. And there are special properties to a URLRequest.
This is how you declare a URLRequest:
This is the full code:
getURL("http://www.google.com");
In AS3, however, it gets a bit more complicated.
You have to declare your URLRequest. This is pretty much a fancy way of holding the URL. You may wonder, why you need a URLRequest to hold the URL when you could just use the string itself? Well the answer is because you can use the same URLRequest with many different functions. And there are special properties to a URLRequest.
This is how you declare a URLRequest:
var url:URLRequest = new URLRequest("http://kornesh92.blogspot.com");
The URLRequest by itself is useless, but coupled with navigateToURL, it’ll act like getURL.This is the full code:
var url:URLRequest = new URLRequest("http://kornesh92.blogspot.com");
navigateToURL(url);
Put that in the first frame of your movie and when you compile it, this blog should open up in your browser.
16 January 2010
AS3 FPS Display Class
You can display your current FPS(Frame Per Second) during games.
Save as FPSTimer.as.
Save as FPSTimer.as.
package{
import flash.events.Event
import flash.events.TimerEvent
import flash.text.TextField
import flash.utils.Timer
public class FPSTimer extends TextField{
private var fps:int = new int();
private var t:Timer = new Timer(1000);
public function FPSTimer():void{
t.start();
addEventListener(Event.ENTER_FRAME, onEnter);
t.addEventListener(TimerEvent.TIMER, onTimer);
}
private function onEnter(e:Event):void{
fps++;
}
private function onTimer(e:TimerEvent):void{
text = String(fps);
fps = 0;
}
}
}
Using the FPSTimer.as is easy. Just add it to your Sprite,MovieClip or stage like this:
addChild(new FPSTimer())
and it’ll display the FPS. Simple as that.
How to Monetizing a Flash Game
1) Sign up to MochiAds. This company allows you to ake money from every game play and offers some more interesting services such as leaderboards, link tracking, and so on..
2) Sign up to MochiBot, a free service to determine Flash games popularity
3) Sign up to FlashGameLicense, the place to buy and sell Flash games. Read a review about this service here
4) Think about a game design idea. The more original, the better. If you have no ideas, copy successful games.
5) Make your game…The most part of the whole process
6) Once you think it’s finished encrypt it. You can use the MochiAds free encrypter.
7) Add MochiAds ads and MochiBot stats
8) Submit your game to a developers forum or take a look at First Impression service by FlashGameLicense, to get some qualified reviews about your game. Remember to sitelock your game to prevent it to spread without your control. If you don’t know how to sitelock a game, read how to sitelock a flash movie
9) Now that your game should be really finished, submit it to FlashGameLicense
10) Wait at least two weeks
11) At this time if you found a sponsor, distribute the game according to the partnership you signed. If you did not find any sponsor, return to step 10 or proceed to 12
12) Sumit your game to as much portals as you can. For a faster distribution, try FlashGameDistribution. Read a review about this service here
13) Improve and fix game bugs, interface, etc...
2) Sign up to MochiBot, a free service to determine Flash games popularity
3) Sign up to FlashGameLicense, the place to buy and sell Flash games. Read a review about this service here
4) Think about a game design idea. The more original, the better. If you have no ideas, copy successful games.
5) Make your game…The most part of the whole process
6) Once you think it’s finished encrypt it. You can use the MochiAds free encrypter.
7) Add MochiAds ads and MochiBot stats
8) Submit your game to a developers forum or take a look at First Impression service by FlashGameLicense, to get some qualified reviews about your game. Remember to sitelock your game to prevent it to spread without your control. If you don’t know how to sitelock a game, read how to sitelock a flash movie
9) Now that your game should be really finished, submit it to FlashGameLicense
10) Wait at least two weeks
11) At this time if you found a sponsor, distribute the game according to the partnership you signed. If you did not find any sponsor, return to step 10 or proceed to 12
12) Sumit your game to as much portals as you can. For a faster distribution, try FlashGameDistribution. Read a review about this service here
13) Improve and fix game bugs, interface, etc...
05 January 2010
addEventListener looping methods in AS3
Instead of using
You could use this
Method 1
Download source code:
Method 2
Download source code:
btn0.addEventListener(MouseEvent.MOUSE_OVER, doSomething);
btn1.addEventListener(MouseEvent.MOUSE_OVER, doSomething);
btn2.addEventListener(MouseEvent.MOUSE_OVER, doSomething);
btn3.addEventListener(MouseEvent.MOUSE_OVER, doSomething);
btn4.addEventListener(MouseEvent.MOUSE_OVER, doSomething);
btn5.addEventListener(MouseEvent.MOUSE_OVER, doSomething);
btn6.addEventListener(MouseEvent.MOUSE_OVER, doSomething);
btn7.addEventListener(MouseEvent.MOUSE_OVER, doSomething);
btn8.addEventListener(MouseEvent.MOUSE_OVER, doSomething);
btn9.addEventListener(MouseEvent.MOUSE_OVER, doSomething);
function doSomething(e:MouseEvent):void {
txt.text = e.target.name;
}
You could use this
Method 1
for (var i:uint = 0; i < 9; i++) {
this["btn"+i].addEventListener(MouseEvent.MOUSE_OVER, doSomething);
}
function doSomething(e:MouseEvent):void {
txt.text = e.target.name;
}
Download source code:
Method 2
for (var i:uint = 0; i < 10; i++) {
this["btn"+i].addEventListener(MouseEvent.MOUSE_OVER, doSomething);
}
function doSomething(event : MouseEvent):void {
switch ( event.target) {
case btn1 :
// dosomething
txt.text="Button 1";
break;
case btn3 :
// dosomethingelse
txt.text="Button 3";
break;
case btn6 :
// dosomethingelse
txt.text="Button 6";
break;
case btn8 :
// doSomethingDifferent
txt.text="Button 8";
break;
default :
// do nothing or something else
txt.text="Other buttons";
break;
}
}
Download source code:
04 January 2010
Sites To Submit Your Flash Games
So where to submit your Flash Game when it's finished?!
Flash game distribution can be a challenge, and I encourage you to spread the fun and give even more people the opportunity to enjoy your games all over the internet. So I’m posting a long list of sites where you can submit your games.
You can find a lot of game portals lists around the web, but this one includes only portals able to give at least 100,000 views, according to MochiBot stats.
Having your game on half of the portals listed here should grant you some millions visits. Don’t even bother submitting your game to portals able to give you only a few thousands visits.
Just follow this list and let the game virally spread through minor portals.
More than 1,000,000 views
www.addictinggames.com
www.agame.com
www.mindjolt.com
www.oyunlar1.com
More than 100,000 views
www.7k7k.com
www.andkon.com
www.ejocurigratis.ro
www.fastgames.com
www.flasharcadegamessite.com
www.flashgames.it
www.freeonlinegames.com
www.freeworldgroup.com
www.funnygames.nl
www.gamegarage.co.uk
www.games2girls.com
www.gamesfreak.net
www2.jeux.com
www.jogosjogos.com
www.juegos10.com
www.juegosdiarios.com
www.killsometime.com
www.kongregate.com
www.micoia.net
www.minijuegos.com
www.net-games.biz
www.net-games.co.il
www.newgrounds.com
www.onemorelevel.com
www.oyunskor.com
www.physicsgames.net
www.playedonline.com
www.puffgames.com
www.spele.nl
www.thegamehomepage.com
www.wyspagier.pl
www.xiaoyouxi.cn
www.yougame.com
Flash game distribution can be a challenge, and I encourage you to spread the fun and give even more people the opportunity to enjoy your games all over the internet. So I’m posting a long list of sites where you can submit your games.
You can find a lot of game portals lists around the web, but this one includes only portals able to give at least 100,000 views, according to MochiBot stats.
Having your game on half of the portals listed here should grant you some millions visits. Don’t even bother submitting your game to portals able to give you only a few thousands visits.
Just follow this list and let the game virally spread through minor portals.
More than 1,000,000 views
www.addictinggames.com
www.agame.com
www.mindjolt.com
www.oyunlar1.com
More than 100,000 views
www.7k7k.com
www.andkon.com
www.ejocurigratis.ro
www.fastgames.com
www.flasharcadegamessite.com
www.flashgames.it
www.freeonlinegames.com
www.freeworldgroup.com
www.funnygames.nl
www.gamegarage.co.uk
www.games2girls.com
www.gamesfreak.net
www2.jeux.com
www.jogosjogos.com
www.juegos10.com
www.juegosdiarios.com
www.killsometime.com
www.kongregate.com
www.micoia.net
www.minijuegos.com
www.net-games.biz
www.net-games.co.il
www.newgrounds.com
www.onemorelevel.com
www.oyunskor.com
www.physicsgames.net
www.playedonline.com
www.puffgames.com
www.spele.nl
www.thegamehomepage.com
www.wyspagier.pl
www.xiaoyouxi.cn
www.yougame.com
19 July 2009
AS3 addChild looping methods
Monster For this article, simply import a image and convert it into movie clip. In the Library, give it the class name Monster.
The Base class field will automatically be populated for you, but if it hasn't, make sure to enter flash.display. MovieClip as shown in the above image.
You would have to repeat a statement multiple times if you want to have an action executed more than once. For example, lets say, you want to create five MovieClips and add them to the display list. The long way for doing this would have been to type the command five times:
However, you can do the same exact thing using a loop without having to type the same code multiple times, which is smarter way of doing it.
You can use either of the following methods.
Method 1
Method 2
Output
This second code generates the same exact result, but in a much more compact way. Using a loop also makes it less likely for you to have typing errors because you type the code once and then it is automatically repeated(looped).
You can always find out more at AS3 language reference Livedocs
The Base class field will automatically be populated for you, but if it hasn't, make sure to enter flash.display. MovieClip as shown in the above image.
You would have to repeat a statement multiple times if you want to have an action executed more than once. For example, lets say, you want to create five MovieClips and add them to the display list. The long way for doing this would have been to type the command five times:
var enemy1 = new Monster();
enemy1.x = 0
addChild(enemy1);
var enemy2 = new Monster();
enemy2.x = 50
addChild(enemy2);
var enemy3 = new Monster();
enemy3.x = 100
addChild(enemy3);
var enemy4 = new Monster();
enemy4.x = 150
addChild(enemy4);
var enemy5 = new Monster();
enemy5.x = 200
addChild(enemy5);
However, you can do the same exact thing using a loop without having to type the same code multiple times, which is smarter way of doing it.
You can use either of the following methods.
Method 1
var enemy:Array = new Array();
for(var i:Number = 0; i < 5; i++)
{
enemy[i] = new Monster();
addChild(enemy[i]);
enemy[i].x = i*50;
}
Method 2
for(var i:Number = 0; i < 5; i++)
{
var enemy:Monster = new Monster();
addChild(enemy);
enemy.x = i*50;
}
Output
This second code generates the same exact result, but in a much more compact way. Using a loop also makes it less likely for you to have typing errors because you type the code once and then it is automatically repeated(looped).
You can always find out more at AS3 language reference Livedocs
25 June 2009
Exoot MapleCity
About MapleCity
Exoot Development Team has developed a flash game out of MapleStory called MapleCity. Exoot is currently in search for developers to join our team. With your help, the game could be developed more quickly! If you’re interested to apply as MapleCity developer, click here to sign up.
Preview
Interface
The Item Inventory Window displays all the items held by the your character. Your items are classified in the Item Inventory Window in five tabs: equipment, use, set-up, etc and pet. Items held in storage are not displayed in the Item Inventory Window.
The Equipment Inventory Window displays all the items that are equipped by the your character. You can only put on a single item per equipment slot.
Place the cursor over an item to see the detailed descriptions of each equipment item.
The Character Stats Window displays all the stats of your character. When you level up, ability points will be granted to your character. Raise your character's attributes by pressing the highlighted arrows next to the desired attributes. Distribute your attribute points wisely
as each job requires a different attribute focus!
HotKeys
Item Inventory ( I )
Equipment Inventory ( E )
Character Stats ( A )
System Option ( S )
Game Control
System Requirements
The following minimum system configurations are recommended for an optimal playback experience:
- 1.0 GHz CPU or above
- 256 MB of RAM or above
- 200 MB free disk space
- AdobeFlash Player 10 or above
- AdobeFlash Player ActiveX 9
- MicrosoftGDI+ 5.1 or above
Support
Do you have problems installing or running Adobe® Flash® Player?
Starting with the Adobe Flash Player 10 release, new versions of Flash Player are no longer available for Microsoft Windows 98, Microsoft Windows ME, Macintosh OSX 10.1-10.3, and Red Hat Enterprise Linux 3 and 4 operating systems. This is due to enhancements and features added in Flash Player 10 that cannot be supported on older operating systems, visit the following TechNote or Flash Player Support.
Do you have problems installing Microsoft GDI+?
GDI+ can be used in all Windows-based applications. GDI+ is new technology that is included in Windows XP and the Windows Server 2003. It is required as a redistributable for applications that run on the Microsoft Windows NT 4.0SP6, Windows 2000, Windows 98, and Windows Millennium Edition (Windows Me) operating systems. To download the latest redistributable, see Msdn or Msdc. You also may prefer to install it manually from dll-files.com.
Do you have problems running MapleCity?
Please check your system configurations. If the system doesn't meet the requirements of the game, the game will either not run at all or give off a less-than desirable performance. to ensure a smooth gaming experience, we recommend that you meet the recommended settings.
Reporting Bugs or Broken links
Please report your bugs here.
Do you have problems installing Adobe ActiveX 9?
Currently Adobe ActiveX 10 is not supporting our version of game. Please download Adobe ActiveX 9 here.
How to verify files?
The program md5sum is designed to verify data integrity using the MD5 (Message-Digest algorithm 5) 128-bit cryptographic hash, see How to MD5SUM. MD5 hashes used properly can confirm both file integrity and authenticity.In terms of integrity, an MD5 hash comparison detects changes in files that would cause errors.
Download
Version 0.1.13.9:
MapleCity ( rar )
MapleCity ( zip )
MapleCity ( exe )
Contact Us
- Are you interested to join our developer community?
- Did you find any bugs in MapleCity?
- Do you wish to request a feature?
If you answer yes to any of the question above,contact us or send us an email to exootnet@yahoo.com about it.
For more information:
http://exoot.blogspot.com/
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